Playstyle radar
26 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
80
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
26 gamesObjectivesStart here
Epic monsters / game
0.5 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
2.4 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Damage / min
1115 vs 841
91 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 69% of games, the other half 36%.
CS / min
8.9 vs 8.1
89 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 63% of games, the other half 41%.
Team damage share
35% vs 23%
100 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 61% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 88 of 100, built on 33% team damage share and 1057 damage a minute. Vision trails at 30, with 0.0 control wards a game.
Among bot laners
Jinx bot laners with above-median epic monsters a game win 79% of games; below it, 32%.
Jinx bot laners with above-median control wards a game win 57% of games; below it, 50%.
Jinx bot laners with above-median wards cleared a game win 58% of games; below it, 49%.