Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.8 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.1 vs 9.7
85 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 84% of games, the other half 22%.
Gold / min
549 vs 496
83 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 76% of games, the other half 28%.
Kills / min
0.35 vs 0.25
82 of 100 against Diamond Jinx players, and it matters: the better half of Jinx bot laners wins 73% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 70 of 100, built on 13.5 turret plates a game and 713 objective damage a minute. Vision trails at 21, with 0.0 control wards a game.
Among bot laners
Jinx bot laners with less time spent dead than the median win 67% of games; with more, 37%.
Jinx bot laners with above-median wards cleared a game win 58% of games; below it, 49%.
Jinx bot laners with above-median control wards a game win 57% of games; below it, 50%.