Playstyle
46 games
Playstyle radar
46 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
46 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.7
88 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Turret plates / game
6.3 vs 4.4
87 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Deaths / min
0.16 vs 0.20
74 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 78 of 100, built on 3.2 epic monsters a game and 6.2 turret plates a game. Damage trails at 51, with 17% team damage share.
Among junglers