Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
4.0 vs 2.9
93 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Objective damage / min
1204 vs 933
84 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
CS / min
7.5 vs 6.6
82 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 64 of 100, built on 23% team damage share and 830 damage a minute. Vision trails at 46, with 1.4 control wards a game.
Among junglers
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.