Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Utility
Healing, shielding, lockdown and saves for allies
26
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
13 gamesVisionStart here
Vision score / min
2.41 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
128 vs 149 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.19 vs 0.15
75 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 60% of games, the other half 40%.
Solo kills / game
1.0 vs 0.6
75 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 93 of 100, built on 21% team damage share and 740 damage a minute. Utility trails at 16, with 0.9 CC seconds a minute.
Among supports
Vel'Koz supports with above-median vision score a minute win 54% of games; below it, 46%.
Vel'Koz supports with above-median objective damage a minute win 74% of games; below it, 26%.
Vel'Koz supports with above-median first blood rate win 56% of games; below it, 49%.