Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.92 vs 2.39 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Gold / min
374 vs 310
100 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 33%.
Objective damage / min
186 vs 102
89 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Kills / min
0.25 vs 0.08
100 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 79 of 100, built on 28% team damage share and 872 damage a minute. Vision trails at 36, with 3.1 wards cleared a game.
Among supports
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.