Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
20 gamesFarmingStart here
CS / min
5.3 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.27 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kill participation
53% vs 48%
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 65 of 100, built on 2.5 epic monsters a game and 690 objective damage a minute. Farming trails at 29, with 5.0 CS a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
In your wins 4.8, in your losses 5.1 · 10W 10L
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
In your wins 0.19, in your losses 0.28 · 10W 10L
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
In your wins 10%, in your losses 15% · 10W 10L