Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesFarmingStart here
CS / min
7.0 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.2 vs 73.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
4.4 vs 2.9
77 of 100 against Yone players, and it matters: the better half of Yone top laners wins 63% of games, the other half 38%.
Turret plates / game
12.6 vs 10.5
72 of 100 against Yone players, and it matters: the better half of Yone top laners wins 75% of games, the other half 29%.
First blood rate
30% vs 13%
79 of 100 against Yone players, and it matters: the better half of Yone top laners wins 59% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 64 of 100, built on 902 damage a minute and 23% team damage share. Survivability trails at 31, with 14% time spent dead.
Among top laners
Yone top laners with above-median CS a minute win 62% of games; below it, 39%.
Yone top laners with above-median CS at 10 min win 57% of games; below it, 43%.
Yone top laners with above-median control wards a game win 55% of games; below it, 48%.