Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
13
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
220 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
650 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 43 of 100, built on 1.02 vision score a minute and 1.4 wards cleared a game. Objectives trails at 13, with 203 objective damage a minute.
Among top laners
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.