Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
68.1 vs 73.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Solo kills / game
5.4 vs 2.2
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
Damage / min
1078 vs 866
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Wards cleared / game
5.4 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 80 of 100, built on 26% team damage share and 1044 damage a minute. Survivability trails at 42, with 13% time spent dead.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.