Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
22 gamesFarmingStart here
CS / min
5.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
391 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
1.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
1.22 vs 0.94
83 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Control wards / game
5.0 vs 1.5
95 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 72 of 100, built on 4.4 control wards a game and 5.0 wards cleared a game. Farming trails at 13, with 390 gold a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.