Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
15 gamesDamageStart here
Damage / min
568 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.73 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
1328 vs 933
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Turret plates / game
6.5 vs 4.0
86 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Deaths / min
0.15 vs 0.19
73 of 100 against junglers, and it matters: the better half of Gold junglers wins 73% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 72 of 100, built on 1328 objective damage a minute and 3.4 epic monsters a game. Damage trails at 29, with 16% team damage share.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.