Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
16 gamesDamageStart here
Damage / min
503 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
388 vs 443 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.16 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 42 of 100, built on 2.9 epic monsters a game and 934 objective damage a minute. Aggression trails at 23, with 0.6 solo kills a game.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median gold a minute win 69% of games; below it, 30%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.