Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.6 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
61.1 vs 75.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
4.9 vs 2.1
100 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 63% of games, the other half 43%.
Kills / min
0.36 vs 0.24
92 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 66% of games, the other half 34%.
Damage / min
1137 vs 935
89 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 72 of 100, built on 958 damage a minute and 25% team damage share. Farming trails at 34, with 6.1 CS a minute.
Among mid laners
Gangplank mid laners with above-median CS a minute win 57% of games; below it, 43%.
Gangplank mid laners with less time spent dead than the median win 64% of games; with more, 36%.
Gangplank mid laners with above-median CS at 10 min win 55% of games; below it, 45%.