Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.38 vs 0.20
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Solo kills / game
6.0 vs 2.6
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Damage / min
1204 vs 822
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 75 of 100, built on 30% team damage share and 1177 damage a minute. Objectives trails at 16, with 0.7 epic monsters a game.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.