Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.75 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.7
92 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Deaths / min
0.15 vs 0.20
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
First blood rate
14% vs 7%
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 70 of 100, built on 0.15 deaths a minute and 9% time spent dead. Vision trails at 29, with 0.3 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.