Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
713 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.69 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Damage / min
924 vs 707
93 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Deaths / min
0.17 vs 0.20
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Solo kills / game
2.4 vs 1.2
91 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 64 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 27, with 0.5 control wards a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.