Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
85
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
12 gamesDamageStart here
Damage / min
564 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.8 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
337 vs 407 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.17 vs 0.21
71 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Vision score / min
1.16 vs 0.78
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.3 vs 1.4
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 86 of 100, built on 1.43 vision score a minute and 3.3 control wards a game. Damage trails at 15, with 16% team damage share.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.