Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
2.0 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
348 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.09 vs 0.78
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.3 vs 1.4
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 72 of 100, built on 2.5 control wards a game and 1.25 vision score a minute. Damage trails at 28, with 17% team damage share.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.