Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.3 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
10.8 vs 8.5
84 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 66 of 100, built on 12.2 turret plates a game and 1.9 epic monsters a game. Aggression trails at 46, with 10% first blood rate.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
Gold mid laners with above-median control wards a game win 52% of games; below it, 48%.