Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
214 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.16 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Team damage share
28% vs 23%
86 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 49 of 100, built on 23% team damage share and 683 damage a minute. Objectives trails at 29, with 316 objective damage a minute.
Among mid laners
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.