Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.57 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
734 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Turret plates / game
5.7 vs 4.2
71 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Kill participation
56% vs 50%
79 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 63 of 100, built on 20% team damage share and 732 damage a minute. Vision trails at 19, with 0.65 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.