Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.58 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.8
95 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Damage / min
928 vs 703
92 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Gold / min
504 vs 457
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 75 of 100, built on 918 damage a minute and 23% team damage share. Vision trails at 20, with 0.59 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.