Playstyle
34 games
Playstyle radar
34 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
34 gamesObjectivesStart here
Turret plates / game
4.4 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally heal + shield / min
110 vs 145 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Vision score / min
2.94 vs 2.62
72 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 2.31 vision score a minute and 7.1 wards cleared a game. Utility trails at 35, with 1.0 CC seconds a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 8.1, in your losses 2.9 · 14W 20L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 11%, in your losses 10% · 14W 20L
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.
In your wins 94, in your losses 60 · 14W 20L