Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
4.9 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
298 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 9% time spent dead and 0.21 deaths a minute. Aggression trails at 31, with 0.06 kills a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.