Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Turret plates / game
12.4 vs 9.1
87 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 77% of games, the other half 23%.
Solo kills / game
2.5 vs 0.8
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 61% of games, the other half 46%.
Objective damage / min
539 vs 427
71 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 78% of games, the other half 21%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 77 of 100, built on 1.28 vision score a minute and 2.1 control wards a game. Survivability trails at 27, with 14% time spent dead.
Among bot laners
Gold bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with above-median CS a minute win 57% of games; below it, 43%.