Playstyle
46 games
Playstyle radar
46 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
46 gamesAggressionStart here
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
322 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Wards cleared / game
9.7 vs 7.2
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 0.21 deaths a minute and 9% time spent dead. Aggression trails at 28, with 0.12 kills a minute.
Among supports
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.13, in your losses 0.11 · 23W 23L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 0%, in your losses 0% · 23W 23L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 575, in your losses 504 · 23W 23L