Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
51% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
89 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Turret plates / game
8.1 vs 6.1
77 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Control wards / game
7.9 vs 4.9
78 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 56 of 100, built on 8.1 turret plates a game and 2.0 epic monsters a game. Damage trails at 29, with 11% team damage share.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.