Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season199 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Gold / min
499 vs 468
74 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Objective damage / min
1108 vs 967
72 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 57 of 100, built on 956 objective damage a minute and 5.8 turret plates a game. Vision trails at 41, with 1.8 control wards a game.
Among junglers