Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season197 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Strengths
Gold / min
507 vs 468
80 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Objective damage / min
1155 vs 967
80 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Turret plates / game
5.9 vs 4.4
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 62 of 100, built on 994 objective damage a minute and 2.6 epic monsters a game. Vision trails at 42, with 1.8 control wards a game.
Among junglers