Playstyle
50 games
Playstyle radar
50 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
50 gamesAggressionStart here
Solo kills / game
0.7 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.89 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
7.4 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Objective damage / min
1131 vs 967
76 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
First blood rate
15% vs 7%
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 56 of 100, built on 22% team damage share and 788 damage a minute. Vision trails at 39, with 3.5 wards cleared a game.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.