Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season188 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.4
86 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: damage peaks at 49 while objectives sits at 34, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.23, in your losses 0.32 · 113W 75L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.7, in your losses 0.6 · 113W 75L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 12% · 113W 75L