Playstyle
26 games
Playstyle radar
26 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
26 gamesFarmingStart here
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.7 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.24 vs 0.20
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Solo kills / game
3.0 vs 2.2
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Vision score / min
0.91 vs 0.80
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 64 of 100, built on 0.91 vision score a minute and 0.9 control wards a game. Farming trails at 24, with 60.7 CS at 10 min.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
In your wins 6.7, in your losses 5.9 · 16W 10L
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
In your wins 63.3, in your losses 56.6 · 16W 10L