Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
27 gamesObjectivesStart here
Turret plates / game
5.3 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
227 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 60 of 100, built on 839 damage a minute and 21% team damage share. Objectives trails at 28, with 5.1 turret plates a game.
Among mid laners
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
In your wins 7.6, in your losses 3.2 · 12W 15L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 647, in your losses 166 · 12W 15L
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 10%, in your losses 13% · 12W 15L