Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
10
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
97 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
First blood rate
20% vs 8%
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Control wards / game
2.0 vs 0.6
74 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 43 of 100, built on 0.21 deaths a minute and 11% time spent dead. Objectives trails at 9, with 190 objective damage a minute.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.