Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season180 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.4 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.28 vs 0.20
88 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Damage / min
1010 vs 799
96 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Gold / min
459 vs 417
83 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 26% team damage share and 973 damage a minute. Objectives trails at 51, with 0.8 epic monsters a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.3, in your losses 0.4 · 109W 71L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 1.4, in your losses 1.5 · 109W 71L