Playstyle
10 games
Playstyle radar
10 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.7 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.21 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
1.3 vs 1.1
70 of 100 against junglers, and it matters: the better half of Master+ junglers wins 62% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 64 of 100, built on 976 damage a minute and 22% team damage share. Vision trails at 31, with 1.1 wards cleared a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.