Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
29 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
3.7 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.39 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Strengths
Wards cleared / game
10.3 vs 7.2
87 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 5.2 control wards a game and 7.4 wards cleared a game. Objectives trails at 25, with 231 objective damage a minute.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.