Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesDamageStart here
Damage / min
637 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.12 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Wards cleared / game
2.4 vs 1.5
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 62 of 100, built on 0.18 deaths a minute and 11% time spent dead. Aggression trails at 38, with 0.18 kills a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.