Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.4 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.38 vs 0.28
95 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Gold / min
509 vs 468
82 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Objective damage / min
1146 vs 967
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among junglers, aggression leads at 63 of 100, built on 0.36 kills a minute and 1.8 solo kills a game. Vision trails at 31, with 2.5 wards cleared a game.
Among junglers
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 0.3, in your losses 0.3 · 54W 32L