Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season104 games
What to work on
60 gamesVisionStart here
Control wards / game
0.4 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.90 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.38 vs 0.28
94 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Gold / min
506 vs 468
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Objective damage / min
1097 vs 967
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 30, with 2.4 wards cleared a game.
Among junglers
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 0.3, in your losses 0.4 · 62W 42L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.91, in your losses 0.85 · 62W 42L