Playstyle radar
16 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
317 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Time spent dead
6% vs 9%
89 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
78 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Turret plates / game
7.9 vs 6.2
74 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 75 of 100, built on 6% time spent dead and 0.16 deaths a minute. Damage trails at 34, with 317 damage a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.