Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
59 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.02 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
273 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.6 vs 1.6
96 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Turret plates / game
9.3 vs 6.2
93 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Deaths / min
0.16 vs 0.21
78 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 74 of 100, built on 2.81 vision score a minute and 8.6 wards cleared a game. Damage trails at 23, with 9% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.