Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.9 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
424 vs 453 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Epic monsters / game
2.4 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Control wards / game
4.1 vs 2.4
74 of 100 against Zyra players, and it matters: the better half of Zyra junglers wins 56% of games, the other half 50%.
Wards cleared / game
8.4 vs 5.6
90 of 100 against Zyra players. Keep it; it is part of how the games get won.
Kill participation
59% vs 52%
87 of 100 against Zyra players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 84 of 100, built on 869 damage a minute and 22% team damage share. Aggression trails at 45, with 0% first blood rate.
Among junglers
Zyra junglers with above-median CS a minute win 71% of games; below it, 34%.
Zyra junglers with above-median gold a minute win 75% of games; below it, 30%.
Zyra junglers with above-median epic monsters a game win 84% of games; below it, 32%.