Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.3 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.17 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Vision score / min
1.23 vs 0.93
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Control wards / game
5.3 vs 1.4
98 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 79 of 100, built on 5.3 control wards a game and 1.23 vision score a minute. Aggression trails at 21, with 0.3 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.