Playstyle
23 games
Playstyle radar
23 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
95
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
23 gamesDamageStart here
Damage / min
775 vs 827 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.20 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.14 vs 0.21
92 of 100 against Kled players, and it matters: the better half of Kled top laners wins 71% of games, the other half 31%.
Time spent dead
7% vs 11%
88 of 100 against Kled players, and it matters: the better half of Kled top laners wins 68% of games, the other half 34%.
Turret plates / game
15.9 vs 12.4
78 of 100 against Kled players, and it matters: the better half of Kled top laners wins 74% of games, the other half 31%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 95 of 100, built on 1.24 vision score a minute and 4.1 control wards a game. Damage trails at 37, with 668 damage a minute.
Among top laners
Kled top laners with above-median damage a minute win 59% of games; below it, 43%.
Kled top laners with above-median kills a minute win 65% of games; below it, 37%.