Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
27 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.44 vs 0.21
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 65% of games, the other half 34%.
Solo kills / game
5.3 vs 2.5
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 61% of games, the other half 41%.
Damage / min
1144 vs 823
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 62% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 82 of 100, built on 28% team damage share and 993 damage a minute. Objectives trails at 54, with 1.0 epic monsters a game.
Among top laners