Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season132 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
234 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.54 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.34 vs 0.25
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Wards cleared / game
4.9 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 59 of 100, built on 0.29 kills a minute and 43% kill participation. Vision trails at 29, with 0.67 vision score a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 517, in your losses 244 · 41W 54L
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
This season, in your wins 0.56, in your losses 0.56 · 58W 74L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
This season, in your wins 7.7, in your losses 6.7 · 58W 74L