Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.76 vs 0.87 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 1% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
555 vs 618 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Objective damage / min
1402 vs 1148
75 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 86% of games, the other half 15%.
Solo kills / game
1.8 vs 1.2
72 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 40%.
Epic monsters / game
3.1 vs 2.6
72 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 84% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 81 of 100, built on 1192 objective damage a minute and 2.8 epic monsters a game. Damage trails at 25, with 18% team damage share.
Among junglers
Bel'Veth junglers with above-median vision score a minute win 57% of games; below it, 43%.
Bel'Veth junglers with above-median first blood rate win 60% of games; below it, 50%.
Bel'Veth junglers with above-median damage a minute win 72% of games; below it, 29%.