Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
64
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
60 gamesDamageStart here
Damage / min
1375 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.48 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Damage mitigated / min
1868 vs 1333
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 64 of 100, built on 1868 damage mitigated a minute and 21% damage taken share. Damage trails at 39, with 1375 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1408, in your losses 1403 · 38W 37L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.56, in your losses 0.40 · 38W 37L